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Ingenuity Mischief
[REPLAY MODE]
Day 24
-
Turn:
01d 05h 24m
-
Total:
23d 12h 43m
Turn:
01d 05h 24m
-
Total:
23d 12h 43m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Morale Boost
[
55910 /
57600
]
Samurai Spirit
[
55910 /
100800
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Turbo Charge
[
27000 /
27000
]
Overdrive
[
54000 /
54000
]
Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Gold Rush
[
16940 /
18000
]
Power of Money
[
16940 /
54000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Terrain Tactics
[
8470 /
36000
]
Prime Tactics
[
8470 /
63000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Copter Command
[
1100 /
18000
]
Airborne Assault
[
1100 /
54000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Lucky Star
[
550 /
27000
]
Lady Luck
[
550 /
54000
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Copter Command
[
6660 /
18000
]
Airborne Assault
[
6660 /
54000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Lucky Star
[
3330 /
27000
]
Lady Luck
[
3330 /
54000
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Copter Command
[
725 /
18000
]
Airborne Assault
[
725 /
54000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Enhanced Vision
[
1450 /
27000
]
Counter Break
[
1450 /
45000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Max Force
[
15350 /
32400
]
Max Blast
[
15350 /
64800
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
Lucky Star
[
27000 /
27000
]
Lady Luck
[
43210 /
54000
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Gold Rush
[
32400 /
32400
]
Power of Money
[
97200 /
97200
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Lucky Star
[
37800 /
37800
]
Lady Luck
[
75600 /
75600
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
32400 /
32400
]
Merchant Union
[
54000 /
54000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Sideslip
[
18000 /
18000
]
Sidewinder
[
45000 /
45000
]
All units gain +1 movement.
All units gain +2 movement.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
50400 /
50400
]
Samurai Spirit
[
88200 /
88200
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Lucky Star
[
37800 /
37800
]
Lady Luck
[
69535 /
75600
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Lucky Star
[
0 /
37800
]
Lady Luck
[
0 /
75600
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
Tower Shield
[
27000 /
27000
]
Tower of Power
[
54000 /
54000
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Forced March
[
0 /
37800
]
Trail of Woe
[
0 /
63000
]
All units gain +1 movement, and the road bonus is increased to +20%.
All units gain +2 movement, and the road bonus is increased to +30%.
Max Force
[
37800 /
37800
]
Max Blast
[
50650 /
75600
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lucky Star
[
48600 /
48600
]
Lady Luck
[
75325 /
97200
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
Barter
[
1000 /
59400
]
Merchant Union
[
1000 /
99000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Gold Rush
[
14310 /
18000
]
Power of Money
[
14310 /
54000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Terrain Tactics
[
7155 /
36000
]
Prime Tactics
[
7155 /
63000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
5300 /
36000
]
Samurai Spirit
[
5300 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Lucky Star
[
4000 /
27000
]
Lady Luck
[
4000 /
54000
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
POWER
Knuckleduster
[
31570 /
48600
]
Haymaker
[
31570 /
97200
]
All units' attack is increased to +50%.
All units' attack is increased to +80%.
Max Force
[
37800 /
37800
]
Max Blast
[
38800 /
75600
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tower Shield
[
70200 /
70200
]
Tower of Power
[
77615 /
140400
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
Turbo Charge
[
27000 /
27000
]
Overdrive
[
54000 /
54000
]
Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
-
?
Units in vision only
-
?
-
?
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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