Day 2 - Turn: 05d 14h 18m - Total: 06d 22h 15m
Game Started: 12/16/2025 - Last Updated: 12/26/2025 - Seoul 12 Player (Rebalanced)
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NeotankGanymede2025
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:09:40
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Briarios
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:22:09
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
zelinor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:12:55
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
yellowlime8890
Luck on attacks is +0 to +19%.
06:22:14
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
zielinskigr
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:18
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
G_man89
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:01
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
grodomir
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:19:24
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Epicvibes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:21:20
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
ialiexi
Units (even air units) gain +10% attack power on plains.
07:23:52
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
n0soupforyou
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:16
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:46
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
quacktagon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:15:12
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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