Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/17/2025 - Last Updated: 04/15/2026 - Seoul II
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Caballonegro Caballonegro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:22:34
160100
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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grodomir grodomir
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:23:29
82200
Enhanced Vision [ 250 / 43200 ] Counter Break [ 250 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 0
    Units in vision only
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ShiningForce4 ShiningForce4
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:10:09
4000
Lightning Drive [ 1750 / 27000 ] Lightning Strike [ 1750 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
    Units in vision only
  • 0
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mechshaq mechshaq
Luck on attacks is +0 to +19%.
11:07:02
900
SUPER
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 101
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 13
    Unit-count sprite
    x 52
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
  • 474250
  • 84000
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Briarios Briarios
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22:06:22
98400
Lightning Drive [ 0 / 48600 ] Lightning Strike [ 0 / 145800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
    Units in vision only
  • 0
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yousif_khani yousif_khani
No day-to-day abilities.
08:00:00
5000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
    Units in vision only
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FabiusTheYounger FabiusTheYounger
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:13:13
18000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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zelinor zelinor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
225700
Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 145800 / 145800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 201
    Units in vision only
    Unit-count sprite
    x 68
    Unit-count sprite
    x 20
    Unit-count sprite
    x 20
    Unit-count sprite
    x 9
    Unit-count sprite
    x 9
    Unit-count sprite
    x 10
    Unit-count sprite
    x 15
    Unit-count sprite
    x 10
    Unit-count sprite
    x 6
    Unit-count sprite
    x 27
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 1371300
  • 225000
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paydaymayday paydaymayday
No day-to-day abilities.
08:00:00
5000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
    Units in vision only
  • 0
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Joey.Buttafuoco Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:17:21
84600
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
    Units in vision only
  • 0
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CaerXhan CaerXhan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:17:49
40200
Double Time [ 43200 / 43200 ] Victory March [ 55900 / 115200 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Daigus Daigus
No day-to-day abilities.
08:00:00
5000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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*Certified_Moron* *Certified_Moron*
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:19:40
300
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
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G_man89 G_man89
Luck on attacks is +0 to +19%.
20:10:00
900
Lucky Star [ 26300 / 37800 ] Lady Luck [ 26300 / 75600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 133
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 12
    Unit-count sprite
    x 8
    Unit-count sprite
    x 57
    Unit-count sprite
    x 18
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 7
  • 985850
  • 112000
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Floptart Floptart
Units gain +30% attack, but lose -20% defense.
19:11:21
51400
SUPER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
    Units in vision only
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mildboi22 mildboi22
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:19:06
7000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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