Hearts of Iron
Day 54 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/20/2025 - Last Updated: 04/11/2026 - Hearts of Iron
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ravage Ravage
Units cost is reduced to 90% (10% cheaper).
24:05:42
33460
Barter [ 2310 / 54000 ] Merchant Union [ 2310 / 90000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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fyram fyram
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:08:08
26160
Gold Rush [ 15270 / 18000 ] Power of Money [ 15270 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Tycoon4aLL Tycoon4aLL
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:05:42
15500
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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karmapocalypse karmapocalypse
Units gain +10% attack.
01:08:55
16000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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joffygeo joffygeo
Units cost +20% more to build, but gain +30% attack and defense.
25:22:56
2040
Morale Boost [ 27700 / 72000 ] Samurai Spirit [ 27700 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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amberants amberants
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:08:00
29000
Copter Command [ 18000 / 18000 ] Airborne Assault [ 35150 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Paragon1 Paragon1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:05:38
31600
Gold Rush [ 13035 / 18000 ] Power of Money [ 13035 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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ALWAYS medicine ALWAYS medicine
No day-to-day abilities.
03:00:00
7000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Coxy90 Coxy90
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
34000
Snipe Attack [ 31340 / 59400 ] Super Snipe [ 31340 / 118800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
    x 1
    Unit-count sprite
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    Unit-count sprite
    x 1
    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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soundsgood soundsgood
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39:01:10
24900
Snipe Attack [ 70200 / 70200 ] Super Snipe [ 140400 / 140400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Degs29 Degs29
Units cost is reduced to 90% (10% cheaper).
47:06:12
1007920
Barter [ 78280 / 81000 ] Merchant Union [ 78280 / 135000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 99
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
    x 1
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    x 1
  • 1346040
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CapReddy CapReddy
Units cost is reduced to 90% (10% cheaper).
21:06:37
18135
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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HAP HAP
Units cost +20% more to build, but gain +30% attack and defense.
26:18:30
64200
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Schreck Schreck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
43:09:47
35500
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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JimmyLaskera JimmyLaskera
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:19:47
10000
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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chrisf1b chrisf1b
Units cost is reduced to 90% (10% cheaper).
04:06:07
15330
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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