1 vs 10
Day 3 - Turn: 05d 01h 58m - Total: 06d 18h 05m
Game Started: 12/18/2025 - Last Updated: 01/05/2026 - ! 1 v 10 Black Hole Cat Island
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:20:56
3000
  • 6
    Unit-count sprite
    x 6
  • 6000
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Patatabomba
Units cost is reduced to 90% (10% cheaper).
12:22:07
3600
  • 6
    Unit-count sprite
    x 6
  • 5400
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Paragon1
Units cost +20% more to build, but gain +30% attack and defense.
12:10:37
1800
  • 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
  • 21600
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
tubes2
Units cost +20% more to build, but gain +30% attack and defense.
10:13:03
1800
  • 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
  • 21600
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Unepetitefleur
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:20:48
28000
  • 20
    Unit-count sprite
    x 14
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 51000
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
UnderTheBus
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:18:04
5000
  • 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 16000
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
lumbarstrain
Units cost +20% more to build, but gain +30% attack and defense.
09:00:00
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
BlueBounce
Units cost is reduced to 90% (10% cheaper).
10:21:17
2400
  • 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 14400
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
amberants
Units cost +20% more to build, but gain +30% attack and defense.
09:16:42
1200
  • 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 19200
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
TheKorenji
Luck on attacks is -14% to +29%.
10:18:29
0
  • 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 18000
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
CeskReka
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:20:13
2000
  • 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 16000
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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