Day 12 - Turn: 00d 00h 00m - Total: 03d 00h 43m
Game Started: 12/17/2025 - Last Updated: 01/23/2026 - Far-East El Dorado
Bracket: QC6 D1 [F]
Quack Cup #6 - Division 1 [F]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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M1ndC0mm4nd3r
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
02:10:03
41300
  • 24
    Units in vision only
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 63360
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 15640 / 27000 ] Merchant Union [ 15640 / 45000 ]
Morale Boost [ 23330 / 36000 ] Samurai Spirit [ 23330 / 63000 ]
Someguy44
Units cost +20% more to build, but gain +30% attack and defense. Unaffected by snow, but rain affects him the same as snow would for others.
03:00:42
21480
  • 30
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 93120
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 28755 / 36000 ] Samurai Spirit [ 28755 / 63000 ]
Blizzard [ 18540 / 27000 ] Winter Fury [ 18540 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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