bogtest
Day 6 - Turn: 00d 00h 00m - Total: 00d 05h 30m
Game Started: 12/19/2025 - Last Updated: 12/19/2025 - Tristitia Magna
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Bogaes
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:29:50
12000
  • 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 12100
  • 7500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Meteor Strike [ 11800 / 54000 ] Meteor Strike II [ 11800 / 90000 ]
Bogaes
Unaffected by snow, but rain affects him the same as snow would for others.
09:23:57
2500
  • 10
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
  • 22700
  • 10500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Blizzard [ 10250 / 27000 ] Winter Fury [ 10250 / 63000 ]
Bogaes
Unaffected by snow, but rain affects him the same as snow would for others.
09:23:57
3300
  • 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 7
  • 28000
  • 13500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Blizzard [ 2200 / 27000 ] Winter Fury [ 2200 / 63000 ]
Bogaes
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:23:57
12500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Meteor Strike [ 2600 / 54000 ] Meteor Strike II [ 2600 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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