Fun-Match4
Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 12/26/2005 - Last Updated: 02/15/2006 - Chaos Falls
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nobody
No day-to-day abilities.
20800
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 2400 / 27000 ] Hyper Upgrade [ 2400 / 81000 ]
Abroxas
Units gain +10% attack.
4000
  • 0
  • 0
  • 0
Player team
Black Wave [ 650 / 27000 ] Black Storm [ 650 / 81000 ]
Solofo
No day-to-day abilities.
21000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Brown Thunder
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
empirical
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
15600
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
RockmanX_Zero
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
4000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 850 / 27000 ] High Society [ 850 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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