FFA map test
Day 9 - Turn: 03d 10h 21m - Total: 08d 10h 18m
Game Started: 12/22/2025 - Last Updated: 01/05/2026 - Canyon of Conflict
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Soft Quiet Place
No day-to-day abilities.
11:05:52
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Hyper Repair [ 14150 / 27000 ] Hyper Upgrade [ 14150 / 54000 ]
potato_man
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:10:17
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Lightning Drive [ 9200 / 27000 ] Lightning Strike [ 9200 / 81000 ]
Rafmagn
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:03:03
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Tsunami [ 4500 / 36000 ] Typhoon [ 4500 / 63000 ]
FabiusTheYounger
Unaffected by snow, but rain affects him the same as snow would for others.
09:17:03
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Blizzard [ 5100 / 27000 ] Winter Fury [ 5100 / 63000 ]
ecnelis
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:06:22
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Double Time [ 10000 / 27000 ] Victory March [ 10000 / 72000 ]
Eligitine
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:00:18
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Tsunami [ 10500 / 36000 ] Typhoon [ 10500 / 63000 ]
Scraxivele
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:22:58
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Double Time [ 7800 / 27000 ] Victory March [ 7800 / 72000 ]
Clock150
Unaffected by snow, but rain affects him the same as snow would for others.
09:10:45
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Blizzard [ 11950 / 27000 ] Winter Fury [ 11950 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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