2v2v2v2 Map Test, Fog
Day 2 - Turn: 02d 10h 49m - Total: 03d 10h 18m
Game Started: 12/23/2025 - Last Updated: 12/26/2025 - After the Gold Rush [v0.22]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
Migreo
Units gain +30% attack, but lose -20% defense.
04:16:09
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    Units in vision only
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Briarios
No day-to-day abilities.
04:15:11
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    Units in vision only
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    0/?
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Paragon1
No day-to-day abilities.
04:13:41
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    Units in vision only
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
discmarshal
Units gain +30% attack, but lose -20% defense.
04:22:38
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    Units in vision only
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Cvest501
No day-to-day abilities.
04:21:54
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    Units in vision only
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
einsama
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:10:17
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    Units in vision only
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Resmae
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:21:05
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    Units in vision only
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    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
andymans
Units (even air units) gain +10% attack power on plains.
03:18:24
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    Units in vision only
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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