Battle with all types
Day 29 - Boot: 00d 00h 00m - AET:
Game Started: 11/08/2011 - Last Updated: 01/17/2012 - 3 on 3 airsealand war
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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violin3fome
Units gain +30% attack, but lose -20% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
73000
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
cips87
No day-to-day abilities. Units gain +10% attack.
395250
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Player team
Hyper Repair [ 17538.8 / 27000 ] Hyper Upgrade [ 17538.8 / 81000 ]
Black Wave [ 14851 / 27000 ] Black Storm [ 14851 / 81000 ]
TheSniper
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units cost is reduced to 90% (10% cheaper).
27660
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 45000 / 81000 ]
Barter [ 21000 / 27000 ] Merchant Union [ 21000 / 81000 ]
jasonhan0426
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
437000
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Player team
POWER
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 81000 ]
Goreface
Units cost is reduced to 90% (10% cheaper). Units cost is reduced to 90% (10% cheaper).
27000
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
MAX FORCE
Units gain +10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
150800
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Player team
Black Wave [ 17187.5 / 27000 ] Black Storm [ 17187.5 / 81000 ]
Tsunami [ 2073.8 / 27000 ] Typhoon [ 2073.8 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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