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Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/01/2026 - Last Updated: 01/18/2026 - Final Clash (8v2)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Gruntallity
Luck on attacks is +0 to +19%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:11:36
6600
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Briarios
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unaffected by snow, but rain affects him the same as snow would for others.
17:02:30
18100
  • 0
  • 0
  • 0
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Player team
Snipe Attack [ 14800 / 37800 ] Super Snipe [ 14800 / 75600 ]
Migreo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:07:15
6000
  • 0
  • 0
  • 0
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SUPER
Black Oxidian
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
00:00:00
35060
  • 4
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    x 2
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    x 2
  • 28160
  • 33000
    0/?
    0/?
    0/?
    0/?
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Gold Rush [ 0 / 28800 ] Power of Money [ 0 / 86400 ]
Linten
No day-to-day abilities. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:12:18
300
  • 59
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    x 7
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    x 2
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    x 16
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    x 4
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    x 4
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    x 4
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    x 6
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    x 1
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    x 9
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    x 2
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    x 1
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    x 2
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    x 1
  • 634700
  • 132000
    0/?
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Player team
POWER
XLnapkins
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack and +10% defense.
17:18:39
163400
  • 59
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    x 5
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    x 2
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    x 32
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    x 10
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    x 3
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    x 1
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    x 2
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    x 1
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    x 1
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    x 1
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    x 1
  • 519100
  • 153000
    0/?
    0/?
    0/?
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Player team
Urban Blight [ 6260 / 37800 ] High Society [ 6260 / 75600 ]
JuniorFirpo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
08:00:00
9000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
quacktagon
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:11:02
13500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Lord Percy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:22:15
83660
  • 0
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 54845 / 75600 ]
PatchWorkExe
Units repair +1 additional HP (note: liable for costs). Units cost is reduced to 90% (10% cheaper).
16:00:10
18680
  • 0
  • 0
  • 0
    0/?
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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