4
Day 6 - Turn: 18d 18h 28m - Total: 100d 01h 13m
Game Started: 01/07/2026 - Last Updated: 01/23/2026 - A four-leaf clover DX
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
89:09:35
600
  • 10
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 33200
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 5625 / 27000 ] Super Snipe [ 5625 / 54000 ]
Thunderbolt1974
Units gain +10% attack and +10% defense.
98:07:34
500
  • 12
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 34400
  • 6000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 5500 / 90000 ] Ex Machina [ 5500 / 90000 ]
Hardolfo
No day-to-day abilities.
99:16:52
3000
  • 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
  • 30500
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 5830 / 18000 ] Sidewinder [ 5830 / 45000 ]
Rangelstk
Units cost is reduced to 90% (10% cheaper).
100:01:12
4200
  • 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 26190
  • 4000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 5860 / 27000 ] Merchant Union [ 5860 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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