4
Day 13 - Turn: 15d 05h 57m - Total: 142d 06h 50m
Game Started: 01/07/2026 - Last Updated: 03/26/2026 - A four-leaf clover DX
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
142:06:49
38300
  • 16
    Unit-count sprite
    x 3
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
  • 67300
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 23350 / 27000 ] Super Snipe [ 23350 / 54000 ]
Thunderbolt1974
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
180:10:47
8700
  • 12
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 42400
  • 7000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 40150 / 54000 ] Meteor Strike II [ 40150 / 90000 ]
LowEloNobody
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
184:11:44
6600
  • 21
    Unit-count sprite
    x 12
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 65400
  • 9000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 26950 / 27000 ] Super Snipe [ 26950 / 54000 ]
Manoaraf
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
71:21:00
11000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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