All vs all
Day 26 - Turn: 09d 21h 23m - Total: 263d 20h 09m
Game Started: 01/14/2026 - Last Updated: 08/11/2026 - Team or Tear
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Arrzvi Arrzvi
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
78:06:44
9000
Snipe Attack [ 8800 / 27000 ] Super Snipe [ 8800 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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melly melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
263:20:08
33200
Tsunami [ 44360 / 57600 ] Typhoon [ 44360 / 100800 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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ZeroGyoro ZeroGyoro
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
252:00:38
1400
SUPER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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GeneralKASH GeneralKASH
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
55:15:20
7600
Copter Command [ 1020 / 18000 ] Airborne Assault [ 1020 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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touf25 touf25
Units cost is reduced to 90% (10% cheaper).
248:10:09
90
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Migreo Migreo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
247:03:47
1600
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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nesnaj100 nesnaj100
Units gain +10% attack.
249:20:32
0
Black Wave [ 63000 / 63000 ] Black Storm [ 73810 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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ShiningForce4 ShiningForce4
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
126:02:19
500
Tower Shield [ 3365 / 32400 ] Tower of Power [ 3365 / 64800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
85:02:25
11000
Knuckleduster [ 4200 / 27000 ] Haymaker [ 4200 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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ssorgatem ssorgatem
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
250:19:40
32945
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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么Caronte么 么Caronte么
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
57:14:26
12000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Blazipig Blazipig
Units cost is reduced to 90% (10% cheaper).
184:06:00
6580
Barter [ 37800 / 37800 ] Merchant Union [ 47340 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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hatesystem hatesystem
Units cost is reduced to 90% (10% cheaper).
92:15:50
17020
Barter [ 27000 / 27000 ] Merchant Union [ 41650 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Elvx Elvx
Units cost is reduced to 90% (10% cheaper).
33:16:46
5400
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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TacticsCommand TacticsCommand
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
240:03:20
2400
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Coolcalm Coolcalm
Units cost is reduced to 90% (10% cheaper).
98:16:00
16760
Barter [ 15480 / 27000 ] Merchant Union [ 15480 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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