Test 2
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/14/2026 - Last Updated: 03/09/2026 - Tetraforming
(00,00)
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Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Aduckwithnoname Aduckwithnoname
No day-to-day abilities.
19:00:39
500
Hyper Repair [ 8300 / 27000 ] Hyper Upgrade [ 8300 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 34
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    x 2
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    x 19
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    x 1
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    x 5
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    x 1
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    x 1
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    x 2
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    x 1
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    x 1
  • 150000
  • 23000
    0/?
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Player team
lolimartle lolimartle
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
27600
Max Force [ 22850 / 27000 ] Max Blast [ 22850 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 34
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    x 18
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    x 9
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    x 2
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
  • 120500
  • 21000
    0/?
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Player team
Advance_N Advance_N
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:16:27
3800
POWER
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 34
    Unit-count sprite
    x 10
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    x 18
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    x 1
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    x 3
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    x 1
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    x 1
  • 119700
  • 23000
    0/?
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Player team
GeneralKASH GeneralKASH
No day-to-day abilities.
08:07:35
17400
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 38350 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
nesnaj100 nesnaj100
No day-to-day abilities.
17:01:11
4400
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 25
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    x 13
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    x 6
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
  • 104500
  • 18000
    0/?
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Player team
ShiningForce4 ShiningForce4
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:07:39
200
Double Time [ 27000 / 27000 ] Victory March [ 61250 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
  • 0
  • 0
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Player team
Ironbasilisk Ironbasilisk
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:15:47
1300
Terrain Tactics [ 26950 / 36000 ] Prime Tactics [ 26950 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 27
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    x 12
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    x 1
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    x 4
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    x 1
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    x 1
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    x 1
  • 100400
  • 18000
    0/?
    0/?
    0/?
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Player team
Captain Azrale Captain Azrale
Units (even air units) gain +10% attack power on plains.
03:06:31
27100
Beat Down [ 27000 / 27000 ] Block Rock [ 41500 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
  • 0
  • 0
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    0/?
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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