Wild king 1
Day 11 - Turn: 01d 06h 47m - Total: 02d 08h 22m
Game Started: 01/29/2026 - Last Updated: 02/19/2026 - 8 Corners
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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wild king800
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:08:21
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Double Time [ 27000 / 27000 ] Victory March [ 64500 / 72000 ]
k34
Luck on attacks is -14% to +29%.
12:02:18
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Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
passionee
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:12:00
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
General_Fanon
No day-to-day abilities.
01:02:41
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
01:12:00
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
InuTheTengu
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:09:36
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
FALLENGRAVY
Units repair +1 additional HP (note: liable for costs).
05:14:52
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SUPER
TheTrueTopFive
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:55:58
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Double Time [ 1400 / 27000 ] Victory March [ 1400 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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