yellowJinn5
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 11/30/2011 - Last Updated: 02/24/2012 - Africa in 1914
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
axel284
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18500
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
lolabunny
Luck on attacks is -9% to +24%.
2600
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Brute Force [ 25335.4 / 27000 ] Barbaric Blow [ 25335.4 / 81000 ]
sheepherder
Units cost is reduced to 90% (10% cheaper).
13320
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Barter [ 27000 / 27000 ] Merchant Union [ 29938.2 / 81000 ]
spacecookie
Units cost is reduced to 90% (10% cheaper).
27390
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Barter [ 27000 / 27000 ] Merchant Union [ 36210.5 / 81000 ]
Steamroller
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18500
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
yellowJinn
Units cost +20% more to build, but gain +30% attack and defense.
12600
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Nepenthe
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
51300
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Snipe Attack [ 24720 / 27000 ] Super Snipe [ 24720 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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