4
Day 28 - Turn: 18d 17h 02m - Total: 294d 20h 25m
Game Started: 01/23/2026 - Last Updated: 07/14/2026 - A four-leaf clover DX
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
294:20:24
18400
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 24
    Unit-count sprite
    x 7
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 171800
  • 16000
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Godan Godan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
114:12:20
7840
Gold Rush [ 5130 / 18000 ] Power of Money [ 5130 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
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  • 0
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Kupie Kupie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
386:08:37
2400
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 26
    Unit-count sprite
    x 7
    Unit-count sprite
    x 17
    Unit-count sprite
    x 2
  • 77600
  • 14000
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Barras87 Barras87
Units cost +20% more to build, but gain +30% attack and defense.
71:03:54
5000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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