HF Nations
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/01/2011 - Last Updated: 05/06/2012 - The Fight of Fourteen Nations
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Crimson_Sniper
Units (even air units) gain +10% attack power on plains.
15000
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    Units in vision only
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Azzaphox
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
4800
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    Units in vision only
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Player team
POWER
Ultrastar_deluxe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
99000
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    Units in vision only
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Haxxson
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13700
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 56035 / 81000 ]
demonhands
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27600
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 52485 / 81000 ]
??????
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23000
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
godhammel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 52860 / 81000 ]
Darth Hawke
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
77000
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    Units in vision only
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
lolabunny
Luck on attacks is -9% to +24%.
23000
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Player team
Brute Force [ 2240 / 27000 ] Barbaric Blow [ 2240 / 81000 ]
Gulch
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15000
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    Units in vision only
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Luigi160
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
48600
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 86400 / 81000 ]
ponderfly
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
9000
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    Units in vision only
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
yellowJinn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Nepenthe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31400
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    Units in vision only
  • 0
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Player team
Double Time [ 9475 / 27000 ] Victory March [ 9475 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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