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Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 12/05/2011 - Last Updated: 03/15/2012 - Team Sonic
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Steamroller
Luck on attacks is +0 to +19%.
914000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
uber recon
Units cost +20% more to build, but gain +30% attack and defense.
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Morale Boost [ 10065 / 27000 ] Samurai Spirit [ 10065 / 81000 ]
RoyalSunset
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
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Urban Blight [ 3935 / 27000 ] High Society [ 3935 / 81000 ]
jasonhan0426
Units cost is reduced to 90% (10% cheaper).
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
ZeBlob
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
238000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Grit Snipe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
1948000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Luigi160
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
spacecookie
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
198000
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Double Time [ 450 / 27000 ] Victory March [ 450 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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