.play long game
Day 20 - Turn: 01d 11h 09m - Total: 10d 01h 08m
Game Started: 01/27/2026 - Last Updated: 05/25/2026 - Chasing Light v6
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Chris77 Chris77
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
24:20:08
16500
Turbo Charge [ 5650 / 37800 ] Overdrive [ 5650 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
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maomao10694 maomao10694
Units (even air units) gain +10% attack power on plains.
16:02:55
400
Beat Down [ 0 / 32400 ] Block Rock [ 0 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 53
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  • 251300
  • 27000
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Josef5050 Josef5050
Luck on attacks is -14% to +29%.
15:05:55
27300
Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Deedlith Deedlith
Units gain +30% attack, but lose -20% defense.
15:08:01
11300
Knuckleduster [ 41950 / 43200 ] Haymaker [ 41950 / 86400 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 24
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  • 97800
  • 23000
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Contrarian Strawman Contrarian Strawman
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18:17:33
4500
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 76
    Unit-count sprite
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    x 1
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    x 36
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    x 5
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    x 1
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    x 1
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    x 1
  • 314600
  • 49000
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Shaolin_invincible_tanks Shaolin_invincible_tanks
No day-to-day abilities.
20:20:33
13400
Sideslip [ 7500 / 28800 ] Sidewinder [ 7500 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 26
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    x 1
  • 162750
  • 21000
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Fedex223 Fedex223
No day-to-day abilities.
10:01:07
20100
Sideslip [ 32400 / 32400 ] Sidewinder [ 70700 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 20
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  • 56300
  • 20000
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UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
11:00:24
23800
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
18:23:52
1400
Knuckleduster [ 20350 / 32400 ] Haymaker [ 20350 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 6
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    x 1
  • 19300
  • 14000
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CleanerCode CleanerCode
No day-to-day abilities.
19:12:24
1700
Sideslip [ 32400 / 32400 ] Sidewinder [ 57000 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 34
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    x 1
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  • 115900
  • 23000
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PhamMan PhamMan
Units gain +30% attack, but lose -20% defense.
04:23:02
17300
Knuckleduster [ 28800 / 37800 ] Haymaker [ 28800 / 75600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
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Adudi Adudi
Units (even air units) gain +10% attack power on plains.
11:18:45
3300
Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 25
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  • 133100
  • 21000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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