FFA
Day 9 - Turn: 01d 22h 23m - Total: 09d 13h 36m
Game Started: 02/08/2026 - Last Updated: 05/25/2026 - [DMC 100] Once Upon a Time in The West
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
vabenil vabenil
Luck on attacks is +0 to +19%.
08:59:15
5800
Lucky Star [ 3700 / 27000 ] Lady Luck [ 3700 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 26
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  • 19000
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Starduster Starduster
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:15:26
2000
Tower Shield [ 3500 / 27000 ] Tower of Power [ 3500 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 29
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    x 1
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    x 1
  • 79700
  • 22000
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Aduckwithnoname Aduckwithnoname
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:20:53
0
Tower Shield [ 1100 / 27000 ] Tower of Power [ 1100 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 31
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    x 3
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    x 2
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    x 1
  • 92400
  • 21000
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a9977321 a9977321
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:13:36
16000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 28
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    x 17
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  • 76000
  • 27000
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Paragon1 Paragon1
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:52:48
2100
Tower Shield [ 6400 / 27000 ] Tower of Power [ 6400 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 25
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    x 18
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    x 4
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    x 1
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    x 1
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    x 1
  • 59800
  • 15000
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Rafmagn Rafmagn
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:00:57
600
Lightning Drive [ 3050 / 27000 ] Lightning Strike [ 3050 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 26
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  • 78000
  • 24000
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lolimartle lolimartle
Units gain +10% attack and +10% defense.
13:07:27
2000
None [ 4150 / 90000 ] Ex Machina [ 4150 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 26
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  • 66900
  • 17000
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Little Apple Little Apple
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:18:21
4000
Tower Shield [ 4500 / 27000 ] Tower of Power [ 4500 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 26
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    x 18
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    x 6
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    x 1
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    x 1
  • 71300
  • 23000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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