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[REPLAY MODE]
Day 12
-
Turn:
07d 19h 14m
-
Total:
115d 16h 53m
Turn:
07d 19h 14m
-
Total:
115d 16h 53m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Snipe Attack
[
0 /
27000
]
Super Snipe
[
0 /
54000
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
-
24
x 17
x 4
x 3
-
55000
-
12000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Meteor Strike
[
0 /
54000
]
Meteor Strike II
[
0 /
90000
]
A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lightning Drive
[
0 /
27000
]
Lightning Strike
[
0 /
81000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
-
16
x 12
x 2
x 1
x 1
-
39000
-
13000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
0 /
27000
]
Super Snipe
[
0 /
54000
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
-
23
x 16
x 3
x 3
x 1
-
57000
-
12000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tower Shield
[
0 /
27000
]
Tower of Power
[
0 /
54000
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tsunami
[
0 /
36000
]
Typhoon
[
0 /
63000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
None
[
0 /
90000
]
Ex Machina
[
0 /
90000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
-
18
x 13
x 4
x 1
-
53000
-
12000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tower Shield
[
0 /
27000
]
Tower of Power
[
0 /
54000
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
-
21
x 2
x 15
x 1
x 2
x 1
-
53500
-
10000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
27000 /
27000
]
Super Snipe
[
49900 /
54000
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
-
7
x 5
x 1
x 1
-
11500
-
10000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
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