Technology
Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/09/2011 - Last Updated: 01/13/2012 - San-guo-zhi +α(sangokushi)
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Damage Calculator (Hotkey: C)
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Meteor
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dragon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack and +10% defense.
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Double Time [ 1020 / 27000 ] Victory March [ 1020 / 81000 ]
None [ 325 / 27000 ] Ex Machina [ 325 / 81000 ]
zogar1993
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Luck on attacks is -9% to +24%.
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Terrain Tactics [ 645 / 27000 ] Prime Tactics [ 645 / 81000 ]
Brute Force [ 250 / 27000 ] Barbaric Blow [ 250 / 81000 ]
lord_jamlo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Urban Blight [ 840 / 27000 ] High Society [ 840 / 81000 ]
Lightning Drive [ 400 / 27000 ] Lightning Strike [ 400 / 81000 ]
lolabunny
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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