Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 12/12/2011 - Last Updated: 01/24/2012 - Earth, Air, Fire, Water
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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duc_de_lettres
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
17400
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Max Force [ 8760 / 27000 ] Max Blast [ 8760 / 81000 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 38907.5 / 81000 ]
dky
Units (even air units) gain +10% attack power on plains. Units repair +1 additional HP (note: liable for costs).
12800
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SUPER
Lucky Lass [ 7000 / 27000 ] Covering Fire [ 7000 / 81000 ]
dragon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20000
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Double Time [ 27000 / 27000 ] Victory March [ 60525 / 81000 ]
Terrain Tactics [ 26030 / 27000 ] Prime Tactics [ 26030 / 81000 ]
goos
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13000
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Lightning Drive [ 10710 / 27000 ] Lightning Strike [ 10710 / 81000 ]
Lightning Drive [ 4102.5 / 27000 ] Lightning Strike [ 4102.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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