BATTLE BUDDIES
Day 36 - Turn: 06d 20h 26m - Total: 20d 09h 47m
Game Started: 02/06/2026 - Last Updated: 06/01/2026 - TURKISH DELIGHT
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cammang Cammang
Units gain +10% attack.
33:11:57
300
Black Wave [ 72000 / 72000 ] Black Storm [ 112950 / 129600 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 21
    Unit-count sprite
    x 3
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    x 1
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    x 1
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    x 5
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    x 2
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    x 2
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    x 2
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    x 1
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    x 2
    Unit-count sprite
    x 2
  • 91200
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Holycamel Holycamel
Units gain +10% attack.
01:16:45
7100
POWER
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 29
    Unit-count sprite
    x 3
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    x 1
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    x 9
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    x 1
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    x 3
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    x 2
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    x 2
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    x 2
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    x 1
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    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 1
  • 257600
  • 36000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
aggron222 aggron222
Units gain +10% attack and +10% defense.
20:09:46
19700
None [ 75550 / 108000 ] Ex Machina [ 75550 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 22
    Unit-count sprite
    x 1
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    x 1
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    x 6
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    x 2
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    x 4
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    x 3
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    x 3
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    x 1
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    x 1
  • 109050
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Robotnik Robotnik
Units gain +10% attack.
38:02:32
5100
POWER
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
  • 34600
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
casp casp
Units repair +1 additional HP (note: liable for costs).
05:00:21
14400
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
bigwell bigwell
Luck on attacks is +0 to +19%.
29:01:27
7200
Lucky Star [ 50750 / 59400 ] Lady Luck [ 50750 / 118800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 25
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    x 14
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    x 2
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    x 2
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    x 3
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    x 2
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    x 2
  • 68800
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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