South Cape + Rocket Cape
Day 17 - Turn: 02d 01h 06m - Total: 15d 21h 22m
Game Started: 02/08/2026 - Last Updated: 03/27/2026 - South Cape + Rocket Cape
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
WinFan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:05:00
23000
  • 0
  • 0
  • 0
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
goodgamegordon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:12:34
54490
  • 47
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    x 1
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    x 3
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    x 6
  • 292320
  • 26000
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Gold Rush [ 28800 / 28800 ] Power of Money [ 28940 / 86400 ]
GuestFun
No day-to-day abilities.
19:08:10
2400
  • 44
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    x 31
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    x 1
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    x 2
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    x 3
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    x 3
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    x 1
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    x 1
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    x 1
  • 186800
  • 17000
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
crunchychicken2
Units cost +20% more to build, but gain +30% attack and defense.
15:21:21
46920
  • 42
    Unit-count sprite
    x 26
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    x 5
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    x 1
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    x 3
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    x 5
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    x 2
  • 219240
  • 35000
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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