Day 12 - Turn: 06d 01h 10m - Total: 13d 21h 43m
Game Started: 02/13/2026 - Last Updated: 06/02/2026 - Globalist Conspiracy R1
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
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CaptBlood051 CaptBlood051
Units (even air units) gain +10% attack power on plains.
02:10:23
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Beat Down [ 27000 / 27000 ] Block Rock [ 45900 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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CaptBlood051 CaptBlood051
Units gain +30% attack, but lose -20% defense.
09:02:58
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 37950 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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CaptBlood051 CaptBlood051
Units (even air units) gain +10% attack power on roads.
05:02:45
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Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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CaptBlood051 CaptBlood051
Luck on attacks is -9% to +24%.
13:21:42
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Brute Force [ 12350 / 27000 ] Barbaric Blow [ 12350 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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CaptBlood051 CaptBlood051
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:21:22
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 33200 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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CaptBlood051 CaptBlood051
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:15:51
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Enhanced Vision [ 5500 / 27000 ] Counter Break [ 5500 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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