4v4 T1
Day 3 - Turn: 09d 17h 46m - Total: 11d 13h 01m
Game Started: 02/16/2026 - Last Updated: 03/05/2026 - Hide and Seek v1.9 (8p)
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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lanthir_lamath
Units gain +10% attack.
11:20:31
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Player team
Black Wave [ 1150 / 45000 ] Black Storm [ 1150 / 81000 ]
XLnapkins
Units gain +10% attack and +10% defense.
11:15:27
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Player team
None [ 1150 / 90000 ] Ex Machina [ 1150 / 90000 ]
GuestFun
No day-to-day abilities.
11:19:46
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Apusoft
Units (even air units) gain +10% attack power on plains.
06:00:00
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Mex64
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:16:27
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Player team
Double Time [ 950 / 27000 ] Victory March [ 950 / 72000 ]
NORTHSHIELD
Units gain +10% attack.
11:09:59
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Player team
Black Wave [ 1300 / 45000 ] Black Storm [ 1300 / 81000 ]
Voorvocht2
Units gain +10% attack.
11:13:00
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
e13691246
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:13:01
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Player team
Double Time [ 550 / 27000 ] Victory March [ 550 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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