Day 17 - Turn: 06d 22h 17m - Total: 97d 01h 28m
Game Started: 02/28/2026 - Last Updated: 06/03/2026 - Games of Thrones: Showrunner Edition 1.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ravage Ravage
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
106:16:23
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Enhanced Vision [ 6250 / 27000 ] Counter Break [ 6250 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Sideslip [ 3125 / 18000 ] Sidewinder [ 3125 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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BigDave76 BigDave76
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
106:22:24
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Beat Down [ 15475 / 32400 ] Block Rock [ 15475 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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QuietProfesional QuietProfesional
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
99:12:27
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 44750 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Sideslip [ 18000 / 18000 ] Sidewinder [ 41250 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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starhal starhal
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
105:15:40
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Enhanced Vision [ 26100 / 27000 ] Counter Break [ 26100 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Max Force [ 15450 / 32400 ] Max Blast [ 15450 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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15infantry 15infantry
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
98:22:03
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Double Time [ 27000 / 27000 ] Victory March [ 55800 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Knuckleduster [ 27000 / 27000 ] Haymaker [ 27900 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Doktor Doktor
No day-to-day abilities. Luck on attacks is -9% to +24%.
104:05:33
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Hyper Repair [ 24225 / 27000 ] Hyper Upgrade [ 24225 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
Brute Force [ 25575 / 27000 ] Barbaric Blow [ 25575 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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notafishperson_01 notafishperson_01
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
33:09:33
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Double Time [ 850 / 27000 ] Victory March [ 850 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Enhanced Vision [ 425 / 27000 ] Counter Break [ 425 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Duf Duf
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
103:15:04
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 32250 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Terrain Tactics [ 16125 / 36000 ] Prime Tactics [ 16125 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Duckbeard Duckbeard
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
97:01:27
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Enhanced Vision [ 5400 / 27000 ] Counter Break [ 5400 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Hyper Repair [ 2700 / 27000 ] Hyper Upgrade [ 2700 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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MacKaber MacKaber
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
76:21:11
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SUPER
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Double Time [ 14900 / 32400 ] Victory March [ 14900 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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ToonersUWU ToonersUWU
No day-to-day abilities. Units gain +30% attack, but lose -20% defense.
94:11:52
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35400 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
Knuckleduster [ 17700 / 27000 ] Haymaker [ 17700 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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