Day 7 - Turn: 06d 17h 16m - Total: 43d 21h 56m
Game Started: 02/28/2026 - Last Updated: 04/09/2026 - Games of Thrones: Showrunner Edition 1.0
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Meteor
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Moses25
No day-to-day abilities. No day-to-day abilities.
46:17:31
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Hyper Repair [ 8450 / 27000 ] Hyper Upgrade [ 8450 / 54000 ]
Sideslip [ 4225 / 18000 ] Sidewinder [ 4225 / 45000 ]
NapkinDictator
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
41:00:46
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Double Time [ 4950 / 27000 ] Victory March [ 4950 / 72000 ]
Turbo Charge [ 2475 / 27000 ] Overdrive [ 2475 / 54000 ]
FALLENGRAVY
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
47:09:26
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Double Time [ 3900 / 27000 ] Victory March [ 3900 / 72000 ]
Beat Down [ 1950 / 27000 ] Block Rock [ 1950 / 54000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
47:18:21
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Double Time [ 5550 / 27000 ] Victory March [ 5550 / 72000 ]
Enhanced Vision [ 2775 / 27000 ] Counter Break [ 2775 / 45000 ]
MacKaber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
43:03:38
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Doktor
Units (even air units) gain +10% attack power on plains. No day-to-day abilities.
43:21:55
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Beat Down [ 500 / 27000 ] Block Rock [ 500 / 54000 ]
Hyper Repair [ 250 / 27000 ] Hyper Upgrade [ 250 / 54000 ]
starhal
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +10% attack power on plains.
42:16:12
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Terrain Tactics [ 1850 / 36000 ] Prime Tactics [ 1850 / 63000 ]
Beat Down [ 925 / 27000 ] Block Rock [ 925 / 54000 ]
Duckbeard
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is -9% to +24%.
41:01:14
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Double Time [ 7850 / 27000 ] Victory March [ 7850 / 72000 ]
Brute Force [ 3925 / 27000 ] Barbaric Blow [ 3925 / 54000 ]
Eligitine
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
33:03:53
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Max Force [ 2350 / 27000 ] Max Blast [ 2350 / 54000 ]
Enhanced Vision [ 1175 / 27000 ] Counter Break [ 1175 / 45000 ]
Deedlith
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42:00:54
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Enhanced Vision [ 6700 / 27000 ] Counter Break [ 6700 / 45000 ]
Double Time [ 6275 / 27000 ] Victory March [ 6275 / 72000 ]
Duf
No day-to-day abilities. Units (even air units) gain +10% attack power on plains.
41:13:23
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Hyper Repair [ 2750 / 27000 ] Hyper Upgrade [ 2750 / 54000 ]
Beat Down [ 1375 / 27000 ] Block Rock [ 1375 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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