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Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/21/2026 - Last Updated: 03/16/2026 - Foosball Royale
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie Hardie
Units (even air units) gain +10% attack power on plains.
10:20:47
14000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Athrithalix Athrithalix
Units (even air units) gain +10% attack power on plains.
10:17:19
19800
Beat Down [ 1700 / 27000 ] Block Rock [ 1700 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
    Units in vision only
  • 0
  • 0
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Player team
BattleFridge BattleFridge
Luck on attacks is -9% to +24%.
11:04:21
6600
Brute Force [ 8350 / 27000 ] Barbaric Blow [ 8350 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
  • 21
    Units in vision only
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 44100
  • 17000
    0/?
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Player team
mikeuchiha85 mikeuchiha85
Units (even air units) gain +10% attack power on plains.
08:00:00
8000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Cloq-01 Cloq-01
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:11:32
6000
Enhanced Vision [ 1500 / 27000 ] Counter Break [ 1500 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 22
    Units in vision only
    Unit-count sprite
    x 16
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 51100
  • 18000
    0/?
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Player team
CORVAW CORVAW
Units (even air units) gain +10% attack power on plains.
00:00:00
20300
Beat Down [ 5550 / 27000 ] Block Rock [ 5550 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 16
    Units in vision only
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 32000
  • 14000
    0/?
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Player team
Briarios Briarios
No day-to-day abilities.
10:11:17
4000
Sideslip [ 1300 / 18000 ] Sidewinder [ 1300 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 18
    Units in vision only
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 32400
  • 17000
    0/?
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Player team
Moonty Moonty
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
01:15:58
13800
Turbo Charge [ 4850 / 27000 ] Overdrive [ 4850 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
  • 0
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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