play long game
Day 37 - Turn: 00d 00h 00m - Total: 20d 20h 50m
Game Started: 02/22/2026 - Last Updated: 08/16/2026 - Silent Verdict / Was There Ever Any Doubt?
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
09:02:01
25800
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Starduster Starduster
Units gain +30% attack, but lose -20% defense.
20:20:49
63100
Knuckleduster [ 54000 / 54000 ] Haymaker [ 108000 / 108000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 108
    Units in vision only
    Unit-count sprite
    x 52
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 879550
  • 63000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Joey.Buttafuoco Joey.Buttafuoco
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:21:35
17000
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Cloq-01 Cloq-01
No day-to-day abilities.
11:09:17
21500
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Watchmaster Watchmaster
Units (even air units) gain +10% attack power on plains.
06:07:12
12000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Migreo Migreo
Units (even air units) gain +10% attack power on plains.
28:07:48
11900
Beat Down [ 13750 / 43200 ] Block Rock [ 13750 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
touf25 touf25
Units (even air units) gain +10% attack power on plains.
01:05:11
0
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 99
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 44
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 675500
  • 63000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
CatWithYarn CatWithYarn
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:20:15
28500
Turbo Charge [ 3300 / 27000 ] Overdrive [ 3300 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Flameche93 Flameche93
Units (even air units) gain +10% attack power on plains.
02:19:10
19000
Beat Down [ 15150 / 32400 ] Block Rock [ 15150 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
AAAAAAAAAAAAAA AAAAAAAAAAAAAA
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
21:08:43
14400
Turbo Charge [ 22000 / 32400 ] Overdrive [ 22000 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Izalco Izalco
Units (even air units) gain +10% attack power on plains.
01:20:49
5200
SUPER
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.