2v2v2 Contested Trifecta
Day 9 - Turn: 06d 21h 23m - Total: 11d 14h 15m
Game Started: 02/23/2026 - Last Updated: 03/09/2026 - 2v2v2 Contested Trifecta
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Messages
Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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METAL DANNY 420
No day-to-day abilities.
15:01:16
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    Units in vision only
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Timster
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:15:35
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    Units in vision only
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Player team
Turbo Charge [ 2000 / 27000 ] Overdrive [ 2000 / 54000 ]
XLnapkins
Units (even air units) gain +10% attack power on plains.
15:13:32
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    Units in vision only
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Player team
Beat Down [ 500 / 27000 ] Block Rock [ 500 / 54000 ]
Briarios
No day-to-day abilities.
14:05:38
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    Units in vision only
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
JuicyMeatball
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:07:02
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    Units in vision only
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Player team
Turbo Charge [ 1600 / 27000 ] Overdrive [ 1600 / 54000 ]
AcousticHemoroads
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:14:14
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    Units in vision only
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Player team
Turbo Charge [ 1000 / 27000 ] Overdrive [ 1000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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