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Day 14 - Turn: 02d 18h 10m - Total: 04d 21h 23m
Game Started: 02/27/2026 - Last Updated: 07/09/2026 - Chasing light edit 2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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orange_star orange_star
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:21:22
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Copter Command [ 21600 / 25200 ] Airborne Assault [ 21600 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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The Rogue prince The Rogue prince
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:09:36
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Gold Rush [ 18000 / 18000 ] Power of Money [ 28000 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Deedlith Deedlith
Units cost +20% more to build, but gain +30% attack and defense.
08:12:00
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Morale Boost [ 14835 / 36000 ] Samurai Spirit [ 14835 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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touf25 touf25
Units cost +20% more to build, but gain +30% attack and defense.
11:03:19
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Lordkilla12 Lordkilla12
Units cost +20% more to build, but gain +30% attack and defense.
11:19:40
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Discokoopa Discokoopa
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:18:24
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Snipe Attack [ 2975 / 32400 ] Super Snipe [ 2975 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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FALLENGRAVY FALLENGRAVY
Units cost is reduced to 90% (10% cheaper).
13:17:33
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Barter [ 24710 / 27000 ] Merchant Union [ 24710 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Cambio Cambio
Units cost is reduced to 90% (10% cheaper).
04:00:29
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Barter [ 27000 / 27000 ] Merchant Union [ 30150 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Joly Joly
Units cost is reduced to 90% (10% cheaper).
04:15:42
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Barter [ 37800 / 37800 ] Merchant Union [ 46550 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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patriacaelum patriacaelum
Units cost +20% more to build, but gain +30% attack and defense.
12:06:57
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 56010 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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quacktagon quacktagon
Luck on attacks is -14% to +29%.
01:16:15
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Overclock [ 32400 / 32400 ] System Crash [ 36000 / 75600 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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andy123121 andy123121
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:20:59
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Gold Rush [ 18000 / 18000 ] Power of Money [ 46035 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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