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Day 5 - Turn: 06d 17h 38m - Total: 10d 13h 09m
Game Started: 02/27/2026 - Last Updated: 03/17/2026 - Chasing light edit 2
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Meteor
Angry nell I told you this would happen!
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orange_star
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:13:08
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
The Rogue prince
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:19:02
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Deedlith
Units cost +20% more to build, but gain +30% attack and defense.
09:18:11
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
touf25
Units cost +20% more to build, but gain +30% attack and defense.
09:03:52
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Lordkilla12
Units cost +20% more to build, but gain +30% attack and defense.
09:22:26
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Discokoopa
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:07:37
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
FALLENGRAVY
Units cost is reduced to 90% (10% cheaper).
10:10:30
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Cambio
Units cost is reduced to 90% (10% cheaper).
08:21:40
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Joly
Units cost is reduced to 90% (10% cheaper).
10:06:07
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
patriacaelum
Units cost +20% more to build, but gain +30% attack and defense.
10:13:43
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
quacktagon
Luck on attacks is -14% to +29%.
06:03:03
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
andy123121
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:02:14
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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