3rd times the Quack
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/06/2026 - Last Updated: 05/13/2026 - Duck Quack
(00,00)
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Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
OMGWTFBBQCREW OMGWTFBBQCREW
Units gain +10% attack.
29:00:18
3600
Black Wave [ 99000 / 99000 ] Black Storm [ 170620 / 178200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 105
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 54
    Unit-count sprite
    x 10
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 634400
  • 100000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hihotimber Hihotimber
Units cost +20% more to build, but gain +30% attack and defense.
02:01:06
47440
Morale Boost [ 36480 / 50400 ] Samurai Spirit [ 36480 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
link314 link314
Units gain +10% attack.
30:03:16
4600
Black Wave [ 90000 / 90000 ] Black Storm [ 150480 / 162000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 61
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 24
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 3
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 474200
  • 64000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
quacktagon quacktagon
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
259840
Morale Boost [ 0 / 108000 ] Samurai Spirit [ 0 / 189000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 25
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 134400
  • 96000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SuperbConstant SuperbConstant
Units cost +20% more to build, but gain +30% attack and defense.
02:02:23
42400
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 57000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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