Starting Game 3
Day 3 - Turn: 01d 19h 06m - Total: 01d 19h 06m
Game Started: 03/08/2026 - Last Updated: 03/22/2026 - (4) Breezy Fan (Fixed)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dread.
Units cost is reduced to 90% (10% cheaper).
09:23:13
900
  • 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 18900
  • 4000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
RAISEROFHELL
Units cost +20% more to build, but gain +30% attack and defense.
09:23:59
4200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
warlock235813
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
01:19:05
7000
  • 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 15000
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Kaiserette
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:21:56
2800
  • 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 13600
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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