Idk
Day 9 - Turn: 01d 16h 24m - Total: 11d 04h 50m
Game Started: 03/11/2026 - Last Updated: 04/14/2026 - Montreal
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einsama
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:06:37
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Urban Blight [ 13600 / 27000 ] High Society [ 13600 / 54000 ]
Lichinator
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:02:21
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Urban Blight [ 17700 / 27000 ] High Society [ 17700 / 54000 ]
Cloq-01
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:04:49
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Urban Blight [ 6900 / 27000 ] High Society [ 6900 / 54000 ]
tallfeet
Units gain +30% attack, but lose -20% defense.
13:03:12
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 31100 / 54000 ]
ShiningForce4
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:09:41
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Urban Blight [ 12750 / 27000 ] High Society [ 12750 / 54000 ]
红夜
Units gain +30% attack, but lose -20% defense.
10:16:49
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
maomao10694
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:06:05
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Urban Blight [ 4500 / 27000 ] High Society [ 4500 / 54000 ]
Wampumian
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:06:10
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Urban Blight [ 5150 / 27000 ] High Society [ 5150 / 54000 ]
jervoisonfire
Units gain +30% attack, but lose -20% defense.
13:18:26
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Knuckleduster [ 17000 / 27000 ] Haymaker [ 17000 / 54000 ]
killamoocow
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:05:52
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Urban Blight [ 2000 / 27000 ] High Society [ 2000 / 54000 ]
PixelPaladin96
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:08:03
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Urban Blight [ 9150 / 27000 ] High Society [ 9150 / 54000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
14:03:57
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Knuckleduster [ 20500 / 27000 ] Haymaker [ 20500 / 54000 ]
AtlasOfTheAlps
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:23:09
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Urban Blight [ 1700 / 27000 ] High Society [ 1700 / 54000 ]
Tgeorge
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:03:25
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Urban Blight [ 8950 / 27000 ] High Society [ 8950 / 54000 ]
yukri
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:15:55
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Urban Blight [ 500 / 27000 ] High Society [ 500 / 54000 ]
touf25
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:10:30
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Urban Blight [ 3000 / 27000 ] High Society [ 3000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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