Day 19 - Turn: 04d 15h 55m - Total: 20d 04h 47m
Game Started: 03/12/2026 - Last Updated: 03/18/2026 - The Steel box 4p - mini
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
尸ㄖ山乇尺
Units (even air units) gain +10% attack power on roads.
20:04:46
33400
  • 16
    Unit-count sprite
    x 2
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    x 2
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    x 6
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    x 1
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    x 1
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    x 3
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    x 1
  • 82400
  • 28500
    0/?
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Forced March [ 17800 / 37800 ] Trail of Woe [ 17800 / 63000 ]
TheRisingApple
No day-to-day abilities.
21:18:43
3600
  • 35
    Unit-count sprite
    x 2
    Unit-count sprite
    x 17
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    x 5
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    x 3
    Unit-count sprite
    x 1
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    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 3
    Unit-count sprite
    x 1
  • 220300
  • 33000
    0/?
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Sideslip [ 25200 / 25200 ] Sidewinder [ 41500 / 63000 ]
Styll
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:05:19
12800
  • 29
    Unit-count sprite
    x 3
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    x 3
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    x 13
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    x 5
    Unit-count sprite
    x 1
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    x 1
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    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 163000
  • 28500
    0/?
    0/?
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Turbo Charge [ 32050 / 37800 ] Overdrive [ 32050 / 75600 ]
Wunderboi
Units gain +30% attack, but lose -20% defense.
13:18:32
18500
  • 0
  • 0
  • 0
    0/?
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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