FFA T4
Day 8 - Turn: 09d 23h 26m - Total: 23d 17h 25m
Game Started: 03/17/2026 - Last Updated: 03/29/2026 - (4) Gundo Sniper
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
victorZhang
Units (even air units) gain +10% attack power on plains.
26:02:30
4800
  • 27
    Unit-count sprite
    x 1
    Unit-count sprite
    x 23
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 42000
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 2950 / 27000 ] Block Rock [ 2950 / 54000 ]
Mex64
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19:08:16
2000
  • 28
    Unit-count sprite
    x 24
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 48700
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 450 / 27000 ] Overdrive [ 450 / 54000 ]
cloned64
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
26:18:16
0
  • 27
    Unit-count sprite
    x 21
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 55700
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 1200 / 27000 ] Overdrive [ 1200 / 54000 ]
Jx
Units (even air units) gain +10% attack power on roads.
23:17:24
14000
  • 26
    Unit-count sprite
    x 23
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 39500
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Forced March [ 1850 / 27000 ] Trail of Woe [ 1850 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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