the 4 way of doom
Day 50 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/21/2026 - Last Updated: 04/17/2026 - Big Boy
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
VPVance VPVance
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
49:10:18
6100
Snipe Attack [ 75600 / 75600 ] Super Snipe [ 151200 / 151200 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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jtrain1224 jtrain1224
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
47:23:13
35300
Tower Shield [ 80030 / 81000 ] Tower of Power [ 80030 / 162000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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RockTheBellz RockTheBellz
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
1265125
Gold Rush [ 54000 / 54000 ] Power of Money [ 89860 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 99
    Units in vision only
    Unit-count sprite
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    x 3
  • 1063120
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thepinkjustice thepinkjustice
Units cost +20% more to build, but gain +30% attack and defense.
52:21:07
8320
Morale Boost [ 36470 / 108000 ] Samurai Spirit [ 36470 / 189000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 36
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
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    x 1
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  • 492240
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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