HF FOW FTW
Day 14 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/24/2012 - Last Updated: 06/17/2012 - The World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
RedStarGrunt
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
43000
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    Units in vision only
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 63000 / 81000 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54880 / 81000 ]
napolean
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
50000
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
uber recon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22400
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    Units in vision only
  • 0
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    0/?
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 30655 / 81000 ]
Lightning Drive [ 11127.5 / 27000 ] Lightning Strike [ 11127.5 / 81000 ]
rishu
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
59000
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    Units in vision only
  • 0
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    0/?
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Player team
Tsunami [ 2210 / 27000 ] Typhoon [ 2210 / 81000 ]
Double Time [ 20090 / 27000 ] Victory March [ 20090 / 81000 ]
ButtHead
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units (even air units) gain +10% attack power on roads.
45600
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    Units in vision only
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 84080 / 81000 ]
Forced March [ 27000 / 27000 ] Trail of Woe [ 39597.5 / 81000 ]
sikballer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
40400
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    Units in vision only
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
Sideslip [ 27000 / 27000 ] Sidewinder [ 63000 / 81000 ]
the CLAW
No day-to-day abilities. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10000
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    Units in vision only
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 28527.5 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Luigi160
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
44200
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    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
Lightning Drive [ 22425 / 27000 ] Lightning Strike [ 22425 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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