test one two three
Day 27 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/25/2012 - Last Updated: 08/27/2012 - The stowaway
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
GhostSheep
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29440
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 2960 / 27000 ] Power of Money [ 2960 / 81000 ]
kylet8
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Luigi160
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
41800
  • 0
    Units in vision only
  • 0
  • 0
POWER
bankai_matt
Units (even air units) gain +10% attack power on roads.
25300
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 4960 / 27000 ] Trail of Woe [ 4960 / 81000 ]
sikballer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 40450 / 81000 ]
BoatSniper
Units cost is reduced to 90% (10% cheaper).
2000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
thedrkknight777
No day-to-day abilities.
8000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 2700 / 27000 ] Hyper Upgrade [ 2700 / 81000 ]
systericon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5700
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 80730 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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