The Great Tragedy
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 01/27/2012 - Last Updated: 02/24/2012 - What Allied Forces SHOULD Have done IF Black Hole Had.
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
RoyalSunset
Units repair +1 additional HP (note: liable for costs). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11000
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 45000 / 81000 ]
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 39750 / 81000 ]
Mort_Kawasaki
No day-to-day abilities. Units gain +10% attack.
7800
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 90000 / 81000 ]
Black Wave [ 27000 / 27000 ] Black Storm [ 54000 / 81000 ]
the FANG
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost +20% more to build, but gain +30% attack and defense.
9520
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Player team
POWER
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 51150 / 81000 ]
bankai_matt
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack and +10% defense.
6000
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Player team
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 36340.5 / 81000 ]
None [ 8274 / 27000 ] Ex Machina [ 8274 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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