you are (not) atomic
Day 4 - Turn: 06d 16h 59m - Total: 08d 21h 38m
Game Started: 04/05/2026 - Last Updated: 06/10/2026 - battle gear
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:10:09
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Tsunami [ 36000 / 36000 ] Typhoon [ 43900 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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jozephbibi jozephbibi
Units cost is reduced to 90% (10% cheaper).
09:03:48
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Barter [ 15670 / 27000 ] Merchant Union [ 15670 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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CloakyHunter CloakyHunter
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:15:15
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Enhanced Vision [ 13550 / 27000 ] Counter Break [ 13550 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Ahahsoboo Ahahsoboo
Units cost is reduced to 90% (10% cheaper).
09:04:20
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Barter [ 1800 / 27000 ] Merchant Union [ 1800 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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mallard13 mallard13
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:19:02
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Gold Rush [ 17360 / 18000 ] Power of Money [ 17360 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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LawOfOne LawOfOne
Units cost is reduced to 90% (10% cheaper).
04:13:56
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Barter [ 12320 / 27000 ] Merchant Union [ 12320 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Arty_Xav57 Arty_Xav57
No day-to-day abilities.
08:16:21
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Sideslip [ 12340 / 18000 ] Sidewinder [ 12340 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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hehehehe1776 hehehehe1776
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:14:50
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Meteor Strike [ 25940 / 54000 ] Meteor Strike II [ 25940 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Dilse88 Dilse88
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:08:13
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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CKK168 CKK168
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:02:28
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Double Time [ 27000 / 27000 ] Victory March [ 29435 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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azurosa azurosa
Luck on attacks is +0 to +19%.
02:21:21
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Lucky Star [ 10580 / 27000 ] Lady Luck [ 10580 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Mortho Mortho
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:00:00
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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orangebergamote orangebergamote
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:21:04
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POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Fruitigal Fruitigal
Units cost is reduced to 90% (10% cheaper).
09:02:18
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Barter [ 10900 / 27000 ] Merchant Union [ 10900 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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OliverCromwell OliverCromwell
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:11
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Copter Command [ 10795 / 18000 ] Airborne Assault [ 10795 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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AcousticHemoroads AcousticHemoroads
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:21:37
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Gold Rush [ 10310 / 18000 ] Power of Money [ 10310 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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