Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/08/2026 - Last Updated: 06/09/2026 - CONTURBATIO ULTIMUM
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ShivanP ShivanP
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:23:29
21600
Gold Rush [ 7350 / 18000 ] Power of Money [ 7350 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
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Player team
SpaceFrasier SpaceFrasier
Units cost +20% more to build, but gain +30% attack and defense.
13:14:26
3280
Morale Boost [ 31500 / 36000 ] Samurai Spirit [ 31500 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 37
    Unit-count sprite
    x 8
    Unit-count sprite
    x 27
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 118320
  • 27000
    0/?
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Player team
Aniratak Aniratak
Units gain +10% attack.
16:23:20
34500
Black Wave [ 45000 / 45000 ] Black Storm [ 58560 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
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  • 0
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Player team
ViridisViperz ViridisViperz
Luck on attacks is -9% to +24%.
05:21:04
1500
Brute Force [ 20610 / 32400 ] Barbaric Blow [ 20610 / 64800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
  • 19
    Unit-count sprite
    x 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
  • 70700
  • 15000
    0/?
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Player team
Verrückter Wolf Verrückter Wolf
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:05:21
400
Market Crash [ 18000 / 18000 ] War Bonds [ 28690 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 35
    Unit-count sprite
    x 3
    Unit-count sprite
    x 25
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 139700
  • 25300
    0/?
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Player team
Toine005 Toine005
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:14:13
26000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
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  • 0
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Player team
LandkreuzerRatte LandkreuzerRatte
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:06:18
12120
Gold Rush [ 18000 / 18000 ] Power of Money [ 27600 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
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Player team
LorFarquaad LorFarquaad
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
19600
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 16
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 50600
  • 20900
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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