3v1
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/11/2026 - Last Updated: 04/16/2026 - (3)(RPG)3v1 Inpossible mission
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Greck Greck
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:19:06
3300
Market Crash [ 21600 / 21600 ] War Bonds [ 64800 / 64800 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 25
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  • 104900
  • 28600
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Player team
FALLENGRAVY FALLENGRAVY
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:07:06
17000
Snipe Attack [ 22580 / 27000 ] Super Snipe [ 22580 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 27
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    x 12
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    x 8
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    x 1
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    x 3
  • 130500
  • 24000
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Player team
SpaceFrasier SpaceFrasier
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:23:17
20000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 0
  • 0
  • 0
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Player team
Ayrwyn Ayrwyn
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
153550
Gold Rush [ 25200 / 25200 ] Power of Money [ 43200 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 68
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    x 30
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    x 18
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  • 273760
  • 78000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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