The Isles Test
Day 10 - Turn: 02d 21h 46m - Total: 19d 00h 50m
Game Started: 04/14/2026 - Last Updated: 06/02/2026 - The Isles
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Damage Calculator (Hotkey: C)
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Lobster T Honey Lobster T Honey
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:06:30
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Terrain Tactics [ 26650 / 36000 ] Prime Tactics [ 26650 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
lanthir_lamath lanthir_lamath
No day-to-day abilities.
26:09:51
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 31050 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Ironbasilisk Ironbasilisk
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:02:33
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Lightning Drive [ 5300 / 27000 ] Lightning Strike [ 5300 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
hehehehe1776 hehehehe1776
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:15:58
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Max Force [ 1150 / 27000 ] Max Blast [ 1150 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
icedfish icedfish
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22:23:55
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Lightning Drive [ 800 / 27000 ] Lightning Strike [ 800 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
VoltSwitch VoltSwitch
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
26:23:27
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
OliverCromwell OliverCromwell
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:04:57
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Lightning Drive [ 3300 / 27000 ] Lightning Strike [ 3300 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Aniratak Aniratak
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
25:15:19
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Lightning Drive [ 1100 / 27000 ] Lightning Strike [ 1100 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
mQyuu mQyuu
No day-to-day abilities.
24:12:13
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Hyper Repair [ 1000 / 27000 ] Hyper Upgrade [ 1000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
BoldGiraffe BoldGiraffe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:15:30
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Lightning Drive [ 5550 / 27000 ] Lightning Strike [ 5550 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Lord Percy Lord Percy
Units gain +30% attack, but lose -20% defense.
25:13:05
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Knuckleduster [ 18500 / 27000 ] Haymaker [ 18500 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Baebraham Baebraham
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
26:07:00
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Lightning Drive [ 18250 / 27000 ] Lightning Strike [ 18250 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
tom666 tom666
No day-to-day abilities.
27:01:05
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Hyper Repair [ 600 / 27000 ] Hyper Upgrade [ 600 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
史努比 史努比
No day-to-day abilities.
27:23:06
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Jimbox18 Jimbox18
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:00:49
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Terrain Tactics [ 1050 / 36000 ] Prime Tactics [ 1050 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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