Day 16 - Turn: 01d 16h 05m - Total: 03d 18h 24m
Game Started: 04/16/2026 - Last Updated: 07/21/2026 - Hello World (V1)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
fadeemblem4812 fadeemblem4812
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:18:44
500
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 49
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    x 3
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  • 32000
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Toastmaker Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:21:55
17400
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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GRINCHER GRINCHER
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:00:10
3100
POWER
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 61
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  • 181100
  • 60000
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BoldGiraffe BoldGiraffe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:05:11
63120
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 63
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    x 15
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    x 1
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    x 1
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    x 1
  • 273120
  • 40000
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AcousticHemoroads AcousticHemoroads
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16:14:53
3700
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 14
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    x 6
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  • 87500
  • 32000
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LawOfOne LawOfOne
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:18:23
106320
Gold Rush [ 5180 / 32400 ] Power of Money [ 5180 / 97200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 32
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  • 203680
  • 34000
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hehehehe1776 hehehehe1776
Units cost is reduced to 90% (10% cheaper).
15:00:58
300
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 51
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    x 1
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  • 224910
  • 76000
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killamoocow killamoocow
Units cost is reduced to 90% (10% cheaper).
10:10:26
49090
Barter [ 32400 / 32400 ] Merchant Union [ 47205 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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LimeYellowOrangeTactical LimeYellowOrangeTactical
Units cost +20% more to build, but gain +30% attack and defense.
18:21:57
49480
Morale Boost [ 225 / 43200 ] Samurai Spirit [ 225 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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